Bold LiveOps Tools

AI partner for live game teams

Turn raw player data into approved events in under 4 hours. No LiveOps hire needed.

Event Builder AI Draft
Event Title
Summer Return Rush
Description
3-day return event for players absent 7+ days. Double XP on the first session, plus a bonus gem chest on day 2.
Trigger Rule
No session for > 7 days
Reward Config
2x XP boost + 250 gems on day 2 return

The Problem

Live games fade without events

Games without regular events lose day-14 players quickly. Yet hand-built events are difficult to sustain for lean studios.

2-3 days
Event production time before AI
Day 14
Retention drop point for games without live content, per industry data
60%+
Of small studios cite live event frequency as their top operational constraint, based on early-access cohort feedback

Capabilities

Four capabilities behind the Bold LiveOps loop

Event Drafting

AI drafts the event brief

Bold reads anonymized session data and drafts the name, description, triggers, and reward ideas. Your team reviews and approves them. New drafts enter your queue every 24 hours.

Offer Templates

Dynamic IAP timing logic

Templates use session depth and spending segments. Timing recommendations draw on IAP conversion data from similar session lengths, removing guesswork about when to show an offer.

Balance Tweaks

Churn signals guide difficulty changes

When churn rises within a level bracket, Bold identifies the pattern and recommends parameter changes. You approve them, then our SDK applies them server-side without an app update.

Performance Dashboard

Cohort funnels and event metrics

Compare event participation, ARPU lift by event type, and day-7 and day-30 cohort retention. Filter by event type to see what works.

38%
Day-30 Retention
62%
Event Participation
+19pp
Retention Lift vs. Baseline

How it Works

Backend to live, five steps

Connect Backend
AI Reads Data
Fill Draft Queue
Studio Reviews
Ship to Game

Integrations

Fits your game backend

Connect with our event-ingest SDK or a custom webhook. It works with the tools your studio already uses.

PlayFab
GameLift
GameSparks
Unity Cloud
Custom SDK

Case Study

Grid Pulse: beyond the day-14 drop

Grid Pulse game image

How weekly AI-drafted events reduced day-14 churn

After Grid Pulse's soft launch, day-14 retention fell below target for our casual puzzle title. We used weekly challenges drafted by Bold AI, with themed events each Monday and Thursday generated from session data. They ran for 8 weeks with little PM time.

Day-30 retention rose by 19 percentage points during the 8-week period. Source: internal Bold Games measurement on our own live title.

Go free for 14 days

No credit card needed. Cancel anytime.